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Friday, September 17, 2010

Weekends and Megaman

Could anything be more depressing than a college kid who dislikes Fridays? I seriously wish the weekends could remain farther away. It's mostly because I don't find the school work any more difficult on weekdays and classes are often a joke, but my friends who go home for the weekend, I wish I didn't have to live without.

This weekend is especially annoying. Not only do I have to miss some friends, but I also have to miss some food. It's Yom Kippur and as a good Jew I have to fast. I don't mind fasting, but I need to find something to occupy my time with. The tradition is to fill that time with Torah study. I don't have any Torah to study, nor would I know where to start. Therefore, I think I might need to actually do my homework. I probably will end up procrastinating it like usual, but I wish it was not so, if only because of the fact that it's a holiday when we're supposed to study.

Anyways, I really wish that I had a more active social life. Sometimes I don't mind all the free time, but other times I wish it was just filled with more stuff. I guess boredom isn't that terrible of a fate, but it certainly isn't fun.

Anyways, I'm gonna feature another old school game because I like those things and I feel that they all need a bit of love.

I played through the first 3 or 4 Megaman games for the first time over this past summer. It was certainly an interesting experience. After having played many Megaman X and Zero games, the first Megaman games weren't as difficult as I had been led to believe. It's true that there's no dash or charge shot, but the simplicity actually means that it's no surprise when you meet the next piece of the stage. When playing Megaman X there were times, not often but there, when I didn't know how to get a particular secret or powerup. I did not have those moments in the original Megaman games. If there was an obstacle, you could either press A or press B and get through it pretty adequately. I was happy in the third (I think) where the slide was added into the games. I was waiting for it, but I wasn't sure when it would show up. The charge shot, for which I knew Megaman, only appeared in the 4th game (again... I think). This surprised me quite a bit. I was also surprised to discover that the first game didn't have the stereotypical 8 bosses, but instead 6. Though, they did have a couple terribly hard stages. After a play through, the whole thing became easy to repeat. I find that the first Megaman game was very much a memorization platformer. You had to remember where to jump just as much as you needed to time or place your jumps. I know I'm not saying it properly, but I mean that I need to remember where to jump. I can't just watch and jump in real time. These games were good. I wouldn't recommend them over newer Megaman games, which is strange because I tend to love retro games. Though, I would recommend Megaman games in general and I wouldn't say it a bad thing to play the first few games. I actually find them solid games and entertainment if you have nothing but a Nintendo emulator and tons of free time.

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